Near Fantastica's Keyboard Input Module version 5 (available in the lib dir).Īllows the player to input text with the keyboard in much the same way as the "Input Number" command. (When it was developed, SDK 1.5 was the latest version.) The SDK, which must be above this script.This script has two dependencies that must both be above this script (in this order): In the newly created entry in the list, paste this script. At the bottom of the list of classes on the left side of the new window, you'll see one called "Main". InstallationĬopy the script in src, and open the Script Editor within RMXP. Player input is stored when saving your game (like the database's variables).Recognizes all characters on standard US keyboard (punctuation etc.).Stores input as regular variables (printable in messages by \V).Easy to use - just like the Input Number event command (except better, since it handles much more than just numbers).Allows the player to input text in message windows, just like the default "Input Number" event command for numbers except using the keyboard instead of only cursor arrows.
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